﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StudentAgeSaveEditor.GameData.Effect
{
    class EffectorChangeItem: Effector
    {
        public const int TypeDel = -1;

        public const int TypeAdd = 1;

        public const int TypeAddBook = 2;

        public const int TypeDelBook = -2;

        public const int TypeEquipSlot = 10;

        public const int TypeEquipAdd = 20;

        public const int TypeRandomAdd = 22;

        public const int TypeChildType = 99;

        public const int TypeNpcItem = 100;

        public int subType;

        public int subType2;

        public int itemId;

        public int itemCnt;

        public int value;

        public int attrId;

        public float floatValue;

        public int npcId;

        public int npcId2;
    }
}
